Zackery Wilson’s “SNESQUE” is the marriage of Super Nintendo soundfonts (i.e. collections of samples from original Super Nintendo video games) and modern-day audio production (i.e. EQ, delay, reverb, filters, etc.). For each original track, Zack adhered strictly to self-imposed limitations: Each was created using only one soundfont (exclusive to each respective game), again, only taking liberties with audio production and some creative sample manipulation (i.e. pitch-shifting, time-stretching, etc.); the structure of each track limited to roughly a minute’s worth of music, looping once (in the tradition of standard video game “level” music) before fading out.

From progressive rock to jazz fusion, samba to swing, “SNESQUE” is a hodgepodge of musical styles, connected by the nostalgic sound of Super Nintendo video games and the familiarity of present-day audio production techniques.

 
 
 
 

released September 27, 2014

Tracks 1-11 written, arranged, and produced by Zackery Wilson, 2014. www.zackerywilson.com
Track 12 written, arranged, and produced collaboratively with Player 2 (now known as Boba Sweat) (Jay Wilson), 2014. soundcloud.com/bobasweat
Cover artwork by Corey Marquart. https://coreymarquart.com/

Created with FL Studio 11: www.image-line.com/flstudio; soundfonts (by Blitz Lunar, fluidvolt, iTeachVader, Mike Crain, sleepytimejesse, TSSF, Vienna Master, William Kage, Zetshiro): www.williamkage.com/snes_soundfonts

A special thanks to my friends and family, especially my brother Jay, who continually has been my biggest help throughout any musical production, and my wife Lindsay, who has been my rock with her never-ending support and patience (remarkably even after hearing some tunes of mine thousands of times over).

Released in partnership with Ubiktune. ubiktune.com/releases/ubi076-zackery-wilson-snesque

 
 

BUY NOW (name your price): https://zwmusic.bandcamp.com/album/snesque STREAM: https://open.spotify.com/album/79QWkZlNIrEV7tqBED16J8 1. RIGHT Off the Bat(tle)...